Play Store App Updates

One of the most demanding real-world tasks on Android is the installing and updating of applications. Doing mass-updates on several applications at once can heat up most devices as we see heavy computational load not only in the install process, but also caused by ART's ahead-of-time compilation and optimization process.

I recorded a ~80s period where the Play Store updated several installation packages, such as Android's WebView component as well as a few other user-applications.

The Play Store update process seems to be extremely liberal with spawning threads. The little cores are severely over-capacity as we see package updates loading up to 8-9 threads onto the cluster. The two major peaks towards the end of the log especially demonstrate this fact as all CPUs vastly exceed the optimal run-queue depth of 1 when under load, which causes the scheduler to need to preemt between multiple processes.

While it may have been intriguing to see the little cores loaded to such extent, the big cluster seems outright shocking as it as well sees very significant thread-placement. This is one of the rare scenarios where having 4 big cores is not enough. Similarly to the little cores, we see peaks where the run-queue depth vastly exceeds the optimal value of 1.

When looking at the total system run-queue depth, things look for a lack of better description, quite ridiculous. We routinely have peaks where all 8 cores of the system are fully loaded and peak at over 10 threads. It looks like Google is able to massively parallelize the app update process and take advantage of even the highest core-count SoCs. This scenario is absolutely about maximum throughput and performance while utilizing all available hardware resources.

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